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Interactive Structures In Nature Inspired Design

Oral, Hülya; Karakoç, Erhan


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{
  "@context": "https://schema.org/", 
  "@id": 263987, 
  "@type": "ScholarlyArticle", 
  "creator": [
    {
      "@id": "https://orcid.org/0000-0003-2598-8169", 
      "@type": "Person", 
      "affiliation": "\u0130stanbul Bilgi \u00dcniversitesi", 
      "name": "Oral, H\u00fclya"
    }, 
    {
      "@id": "https://orcid.org/0000-0003-0885-9007", 
      "@type": "Person", 
      "affiliation": "\u0130stanbul K\u00fclt\u00fcr \u00dcniversitesi", 
      "name": "Karako\u00e7, Erhan"
    }
  ], 
  "datePublished": "2015-12-09", 
  "description": "<p>Adapting to change which is embedded in nature has become much more important under the changing conditions of our world. Especially, the orientation of the plants roots&rsquo; according to the water and leaves according to the sun, which is called tropism is ensured the adaptation of the plants to the changing environment. Thanks to tropisms, the structure of the plant which consists of the xylem is bending, lengthening or widening if it is necessary for adaptation. By this means, the structure of the plant which consists of the nodes and links between them yields the survival of the plant in the extreme conditions. Agent-based systems are used for the modelling of the complex network systems like the structure of the plants. In such systems, a micro behaviour affects the whole system and ensures the interaction of the structure with the environment invariably. In this paper, the interactive character of the plants is examined upon the several projects and searched for the architectural potentials. Next, an interactive structure is designed according to the tropism movements of plants. The structure is based on the human movements and density of people as an input following the algorithm flow chart. The inputs affect the nodes of the structure directly and change the coordinates of them. So that, the structural system surpasses the static behaviour and acts in motion. The structure acts as a console or long span beam according to the human density and location of the density and shows some emergent behaviours. Model has future potentials which can answer the micro and macro scale different architectural needs. Structures are obtained which vary in size and shape thanks to the human interaction of the algorithm. The structures which are obtained can be integrated with the functional needs of any kind of the building and used as a part of the design process. By designating the less and more densified spaces in a building, the algorithm can generate the structure of it. Besides, the macro scale adaptation of the algorithm, urban plans, green areas and infrastructures can be designed. In conclusion, nature inspired interactive structures can be used in different design phases thanks to its potentials and opportunities which serve to the designers.</p>", 
  "headline": "Interactive Structures In Nature Inspired Design", 
  "identifier": 263987, 
  "image": "https://aperta.ulakbim.gov.tr/static/img/logo/aperta_logo_with_icon.svg", 
  "keywords": [
    "biomimetic design", 
    "network systems", 
    "agent-based design"
  ], 
  "license": "https://creativecommons.org/licenses/by-nc/4.0/", 
  "name": "Interactive Structures In Nature Inspired Design", 
  "url": "https://aperta.ulakbim.gov.tr/record/263987"
}
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