Yayınlanmış 1 Ocak 2021
| Sürüm v1
Konferans bildirisi
Açık
Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization
Oluşturanlar
- 1. Bilkent Univ, Ankara, Turkey
- 2. Univ Utah, Salt Lake City, UT USA
- 3. Univ Cologne, Cologne, Germany
- 4. NVIDIA Corp, Santa Clara, CA USA
Açıklama
A well-known method for rendering unstructured volumetric data is tetrahedral marching (tet marching), where rays are marched through a series of tetrahedral elements. However, existing tet marching techniques do not easily generalize to rays with arbitrary origin and direction required for advanced shading effects or non-convex meshes. Additionally, the memory footprint of these methods may exceed GPU memory limits. Interactive performance and high image quality are opposing goals. Our approach significantly lowers the burden to render unstructured datasets with high image fidelity while maintaining real-time and interactive performance even for large datasets. To this end, we leverage hardware-accelerated ray tracing to find entry and exit faces for a given ray into a volume and utilize a compact mesh representation to enable the efficient marching of arbitrary rays, thus allowing for advanced shading effects that ultimately yields more convincing and grounded images. Our approach is also robust, supporting both convex and non-convex unstructured meshes. We show that our method achieves interactive rates even with moderately-sized datasets while secondary effects are applied.
Dosyalar
bib-d14921da-038f-4b2d-be9e-be839b6faa20.txt
Dosyalar
(239 Bytes)
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