Published January 1, 2021 | Version v1
Journal article Open

Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes

  • 1. Bilkent Univ, Dept Comp Engn, Ankara, Turkey
  • 2. NVIDIA, Salt Lake City, UT USA

Description

We describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray-surface intersection performance. We use the hybrid acceleration structure (BTH) in a two-level acceleration structure for rendering animated scenes. There is a BVH at the top level in this two-level structure and the proposed hybrid structure (BTH) at the bottom level. We test the proposed two-level structure (BVH-BTH) for various animated scenes and obtained promising results against other acceleration structures in terms of rendering times. The two-level BVH-BTH structure outperforms the two-level BVH structure for the tested dynamic scenes.

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